Full schedules of all the Games for Health Events are now online:

WEDNESDAY & THURSDAY MAY 26-27:

Games for Health 2010
To attend the core Games for Health Event you must purchase a Games for Health or Games for Health Complete Pass or just the Emerging Markets & Communities Pass from our registration page

Full Games for Health Schedule
http://www.gamesforhealth.org/schedule.htm

5 Tracks, Over 75 speakers, and 55+ sessions.

GAMES FOR HEALTH KEYNOTES
Sony senior researcher Richard Marks, Ph.D., will deliver the conference keynote, "The Mind-Body Experience of Sony PlayStation Move: Relationships between Gaming, Play, Exercise and More" on May 26. Marks will discuss the development of Sony's new motion controller system, PlayStation® Move, with a focus on somatic gratification - when the body actually improves a game experience beyond what a mind-only experience can create.

Spore team member and independent game developer Chaim Gingold, formerly of Maxis/EA, will deliver the second-day keynote, "The Human Play Machine," focusing on the way existing game genres map onto the human brain and body, and how design decisions affect who is attracted to games and how people will play them.

The conference will also feature opening remarks by Dr. John Lumpkin, M.D., M.P.H., senior vice president of the Health Care group at RWJF, who will outline key challenges in health care - ranging from training skilled practitioners to motivating behavior change among people managing chronic illnesses - that will require the skill and ingenuity of game industry experts to solve.

This event also includes:

* Full Exhibit Area & Poster Sessions
* Games for Health Reception and After Parties
* Games Accessibility Arcade: Hands on with various accessibility technologies and controllers
* Sensorimotor Rehab Demonstrations (Day 2)

TUESDAY May 25 PRE-CONFERENCE EVENTS:
To attend these events you must purchase a Games for Health Complete Pass or just the Emerging Markets & Communities Pass from our registration page.

Out & About: The Mobile Serious Games Conference (PDF Download)
http://bit.ly/msg2010
Our first ever event dedicated to the use of mobile games for health, education, and training.

3rd Annual Games Accessibility Day (PDF Download)
http://bit.ly/cpa8ZB
Games Accessibility Day is devoted to advancing the community and knowledge networks needed to improve access to all games, and look at how games can be utilized for learning, entertainment, and health for people with lifelong, chronic, or temporary disabilities.

3rd Annual Virtual Worlds and Social Games for Health Day (PDF Download)
http://bit.ly/gfhvw2010
Our virtual worlds and health day now includes a look at how social gaming spaces such as Facebook and Twitter are joining a host of existing platforms and technologies to enable new massive multiplayer games for health & health care.