Games For Health

Games for Health is a project produced by The Serious Games Initiative, a Woodrow Wilson International Center for Scholars effort that applies cutting edge games and game technologies to a range of public and private policy, leadership, and management issues.

The Initiative founded Games for Health to develop a community and best practices platform for the numerous games being built for health care applications. To date the project has brought together researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health care and policy.

In addition to the Games for Health conference, the Initiative is working to catalog use of games in health care, to assist current development, collect best practices, share research results, and explore ideas that might improve health care administration and policy.

Friends
Education Arcade
Watercooler Games
NASAGA
Ludology.org

Conference Co-host & Partner



Conference & Reception Sponsor

Conference Sponsors

Founding Conference Associates

The Federation of American Scientists

We are proud to have as co-hosts the Federation of American Scientists' Learning Federation Project www.thelearningfederation.org

The Federation of American Scientists is a nonprofit research institution with a sixty year history of providing science and technology analysis. Its Board of Sponsors includes nearly one-half of the U.S. Nobel Laureates in science. Its current major initiatives include: strategic security, information technologies for education and training, and energy and the environment. For the past three years its Learning Federation project staff has worked with national experts in learning science and information technology to define a national research plan to develop the next generation of learning systems. The work of the Learning Federation has been supported by Hewlett Packard, Microsoft, Carnegie Corporation of New York, the Digital Promise Project, the National Science Foundation, and the Department of Defense.

The ADL Academic Co-lab

The Academic Advanced Distributed Learning (ADL) Co-Lab serves as the focal point for universities and colleges in promoting high quality, reusable content for distributed learning. This Co-Lab is the ADL academic link to test, evaluate and demonstrate ADL-compliant tools and technologies to enhance teaching and learning. It also serves as an academic demonstration site for ADL tools and content, including those developed by the federal government, academia, and industry.

Working as a partner with the Department of Defense ADL Co-Laboratory in Alexandria, Virginia and other two node Co-Labs, the Academic ADL Co-Lab supports and collaborates on the research, development, demonstration, assessment, and implementation of ADL tools and content on projects of relevance to participating organizations.

Games For Health 2005

September 22-23
Baltimore, Maryland


The Games for Health Project & Conference are funded by:

Registration is now open!

Click Here to Register Your Attendance

About Conference
The Second Annual Games for Health Conference will take place September 22-23, 2005 in Baltimore, Maryland.

This gathering of game developers, researchers, and healthcare experts will spend two-days discussing applications of games, and game technologies to a variety of healthcare fields.

Applications for training, direct patient care, and rehabilitation will be shown. Also on display will be health education, policy, and management initiatives utilizing game technologies.


For more information on the R Adams Cowley Shock Trauma Center, click here.

For more information on the Operating Room of the Future, click here.


Evening Cocktail Reception at Westminster Church
Thursday, September 22nd
5:30 - 7:30

You're invited to attend the Serious Games for Health Conference cocktail reception. This reception, hosted by BreakAway, Ltd., will be held from 5:30 to 7:30 p.m. on Thursday, September 22 in the Westminster Church across the street from the University of Maryland Medical Center. BreakAway will be providing transportation to and from the reception via the Baltimore Trolley.

Details

Official Conference Program

Day 1: September 22, 2005
8:00am-9:00amBreakfast and Registration
9:00am-9:15amIntroduction by Steve Downs (RWJF) & Future Healthcare Opportunities
9:15am-9:30amWelcome by Dr. Bruce Jarrell
University of Maryland School of Medicine
9:30am-9:45amThe Future of Games for Health
Ben Sawyer, Games for Health Project
9:45am-10:15amBen's Game: Visualizing Cancer Treatment for Children
Eric Johnston, LucasArts
10:30am-10:45amCoffee Break
10:45am-11:30amNext Generation Healthcare Learning Platform
Dr. Claudia Johnston (TAMUCC)
Douglas Whatley, Breakaway Games
Timothy Holt, Oregon State University
11:30am-12:00pmSubstance Abuse Treatment with Game Technologies
Ro Nemeth, NIDA Darion Rapoza, Entertainment Science
12:00pm-12:30pmImmune Attack
by Kay Howell, Federation of American Scientists
12:30pm-2:00pmLunch
2:00pm-2:15pm Video Games: Just What the Doctor Ordered!
Dr. Anuradha Patel, UMDNJ
2:15pm-2:30pm Taking Games for Health Mobile
Charles Shultz, Motorola
2:30pm-3:00pmInside the Experiences of Health Media Lab
Dr. Michael Anderson, Health Media Lab
3:00pm-3:45pmInteractive Trauma Trainer & Human Factors Design
Dr. Bob Stone & Blitz Games
3:45pm-4:00pmCoffee Break
4:00pm-5:00pmCase Presentation: Top Gun Training
Dr. Butch Rosser, MD, Beth Israel Medical Center
Case Presentation: Nursing Home Training by
Mary Derby, Pulluin Software
Case Presentation: Advergaming of Perscription
Medicine by Ian Bogost, Persuasive Games
Case Presentation: FreeDive, a pain distraction game by Dr. Lyn Dahlquist, Ph.D., UMBC
5:00pm-5:30pmGames based solutions for training and PTSD @ ONR
by Russell Shilling, Office of Naval Research
5:30pm-7:30pmReception
Westminster Church
Hosted by Breakaway Games
Day 2: Friday September 23, 2005
8:00am-9:00amBreakfast and open demos
9:00am-9:15am The Future of Healthcare & Health Technologies at a State Level
Chris Foster, CSO, Baltimore Business and Economic Development
9:15am-9:30am Military Medicine, Modeling, & Simulation: How do Games Fit In? Harvey McGee, TATRC
9:30am-10:30amGame Technologies & Future Healthcare Opportunities (panel)
Omid Moghadam, Intel
Jerry Heneghan, Virtual Heroes
Ariella Lehrer, Legacy Interactive
10:30am-11:00amCoffee Break
11:00am-12:30amPanel & Demos on Exergaming Products
Phil Feldman, Powergrid Fitness
Tom Holmes, Eye Toy, Sony Computer Entertainment Europe
Dr. Mark Weiderhold, MD, Ph.D., Virtual Reality Medical Center
David Edery, MIT
11:45am-12:30pmNational Capital Area Medical Simulation Center
Gil Muniz
Alan Lui
12:30pm-1:30pmLunch
1:30pm-2:00pm Mass Casualty Care Simulation Game
Jennifer Trybus, Carnegie Mellon University
Steve Schmitt, SimMedical
2:00pm-3:00pm Massive Multiplayer Solutions for Healthcare
Robert Gehorsam, Forterra Systems
Pat Youngblood, Stanford University
Dr. Fred Kron, University of Wisconsin
John E. Lester, Second Life
3:00pm-3:30pm National Capital Area Medical Simulation Center
Dr. Gil Muniz & Dr. Alan Lui
3:30pm-4:00pmTown Hall Meeting