The Games for Health Project - Sixth Annual Games for Health Conference
Our biggest and most advance event ever promises to provide great insight to the growing worlds of exergaming/active games, health training games, disease management efforts, and much much more.
Our conference platform provides attendees with great content, important networking opportunities, and a focus on providing opportunities to develop new projects and improve existing efforts.
In 2010 we are adding more defined and community led tracks and concentrating on greatly improving exhibits and non-session oriented content and activity.
Our full schedule will be available later in 2010 but you can see the
planned schedule outline now here
Pre-Conference Content
Our main event is the core Games for Health Conference. Featuring two-days of talks, more then 400 attendees and 40 sessions provided by an international array of over 60 speakers cutting across a wide range of activities in health and health care. Topics include active gaming, rehab & physical therapy, disease management, health behavior change, bio-feedback, epidemiology, training, cognitive exercise, nutrition and health education.
Games for Health also has a number of co-located pre-conference events as well:
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3rd Annual Virtual Worlds and Health Day
Tuesday May 25, 2010
Large populations of gamers and other individuals are increasingly playing massive multiplayer games like World of Warcraft and inhabit and utilizing virtual worlds like Habbo, Whyville, and Second Life. Multiplayer environments like Olive from Forterra are enabling new forms of training and collaboration. These experiences combine social systems, game-based interfaces and graphics, and sometimes gameplay, to create entirely new synthetic spaces to socialize in, learn from, train, practice, visualize and more. Such systems need better understanding as to their health contributions. Many hold great promise to health and healthcare through layering on top of game-play or enabling pure simulation or new forms of social interaction.
Virtual Worlds and Health day explores the entire spectrum of opportunity and happenings related to health, healthcare, multiplayer games, and social virtual worlds.
1st Annual Mobile Serious Games Conference This year features a new addition to our events as part of the first ever Games Beyond Entertainment Week we are hosting a mobile serious games conference. This is a two-track event focusing on the opportunities for serious games in the mobile and handheld space. One entire track will be devoted to health related applications. For more information please visit:
http://www.seriousgamesfestival.com/ooa/index.html
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