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The Games for Health Project - Sixth Annual Games for Health Conference

Our biggest and most advance event ever promises to provide great insight to the growing worlds of exergaming/active games, health training games, disease management efforts, and much much more.  

Our conference platform provides attendees with great content, important networking opportunities, and a focus on providing opportunities to develop new projects and improve existing efforts.   In 2010 we are adding more defined and community led tracks and concentrating on greatly improving exhibits and non-session oriented content and activity.  

Our full schedule will be available later in 2010 but you can see the planned schedule outline now here

Pre-Conference Content

Our main event is the core Games for Health Conference. Featuring two-days of talks, more then 400 attendees and 40 sessions provided by an international array of over 60 speakers cutting across a wide range of activities in health and health care. Topics include active gaming, rehab & physical therapy, disease management, health behavior change, bio-feedback, epidemiology, training, cognitive exercise, nutrition and health education.

 

Games for Health also has a number of co-located pre-conference events as well:

 
 

3rd Annual Games Accessibility Day

Tuesday May 25, 2010

Making all games accessible to people with lifelong or temporary physical and/or cognitive disabilities is an important need for the videogame field in general. At the same time the ability to use games to directly help people with disabilities is an important output of the games for health field. Much of the research and development activity in the general field of games accessibility has important crossover benefits to the health field.   Games Accessibility Day is an entire event devoted to talks, networking, and demos dedicated to making all games more accessible, and helping people with disabilities play their way to better health and wellness.

 
 
 

 

3rd Annual Virtual Worlds and Health Day

Tuesday May 25, 2010

Large populations of gamers and other individuals are increasingly playing massive multiplayer games like World of Warcraft and inhabit and utilizing virtual worlds like Habbo, Whyville, and Second Life. Multiplayer environments like Olive from Forterra are enabling new forms of training and collaboration. These experiences combine social systems, game-based interfaces and graphics, and sometimes gameplay, to create entirely new synthetic spaces to socialize in, learn from, train, practice, visualize and more. Such systems need better understanding as to their health contributions. Many hold great promise to health and healthcare through layering on top of game-play or enabling pure simulation or new forms of social interaction.   Virtual Worlds and Health day explores the entire spectrum of opportunity and happenings related to health, healthcare, multiplayer games, and social virtual worlds.   1st Annual Mobile Serious Games Conference This year features a new addition to our events as part of the first ever Games Beyond Entertainment Week we are hosting a mobile serious games conference. This is a two-track event focusing on the opportunities for serious games in the mobile and handheld space. One entire track will be devoted to health related applications. For more information please visit: http://www.seriousgamesfestival.com/ooa/index.html

 
 
 

 

Games Beyond Entertainment Week

With the establishment of a successful Games for Health event in Boston we're partnering further to launch Games Beyond Entertainment Week. Games Beyond Entertainment Week is a series of one and two-day conferences designed to explore serious game and emerging market opportunities for videogames and videogame technologies.   Featuring over 10 unique events including the 6th Annual Games for Health Conference, Games Beyond Entertainment Week is focused on networking, promotion, business development, and knowledge sharing of interest to both the videogame industry and the multitude of sectors using or investing in videogames to further their specific organizational missions.   To learn more about Games Beyond Entertainment Week and its complete menu of events please visit: http://www.gamesbeyondentertainment.com