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The Serious Games Initiative founded Games for Health to develop a community and best practices platform for the numerous games being built for health care applications. To date the project has brought together researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health care and policy.


Initial Batch of Presentations from Games for Health

Posted by Ben Sawyer on 06-10-28

The initial batch of presentations from our September conference is now ready for downloading. We will be posting additional presentations in the next couple of weeks and video from the conference later this year.

Click through for more...

Obesity Meetup Presentation (Barbara Chamberlin, NMSU)
http://www.gamesforhealth.org/presentations/Chamberlin_obesity.ppt

Games for Health Japan (Toru Fujimoto)
http://www.gamesforhealth.org/presentations/GFH2006-Toru.ppt

Games About Health (Ben Sawyer)
http://www.gamesforhealth.org/presentations/health-games-newest.ppt

The Making of Re-Mission (Dave Warhol, Tim Ryan)
http://www.gamesforhealth.org/presentations/the-making-of-re-mission.ppt

Art Dealer - Cognitive Exercise Session (Jeffrey Toth)
http://www.gamesforhealth.org/presentations/art-dealer-gfh.ppt

Statewide DDR (Linda Carson, Emily Murphy)
http://www.gamesforhealth.org/presentations/statewide-ddr-wv.ppt

CPR Training (Patricia Youngblood)
http://www.gamesforhealth.org/presentations/CPR_Youngblood_G4H_9_28.ppt

Simulation Based Triage Training (Robert Furberg)
http://www.gamesforhealth.org/presentations/G4H_RDF.ppt

Pete Armstrong Game (Improving Attitudes) (Dov Jacobson)
http://www.gamesforhealth.org/presentations/jacobson-pete-armstrong.ppt

Second Life (Jeremy Kemp)
http://www.gamesforhealth.org/presentations/second-life-kemp.ppt

Biofeedback for Therapy and Training (Randy Brown)
http://www.gamesforhealth.org/presentations/gfh-vh-biofeedback.ppt

Aids Education with Games (Marguerita Lightfoot, Victor Lacour)
http://www.gamesforhealth.org/presentations/lightfoot-lacour.ppt


Games for Health Competition Launches

Posted by Ben Sawyer on 06-10-19

We're proud to let everyone know that the first ever Games for Health Competition has been launched! This design competition offers $30,000 in prizes across three competitions. For complete details please visit:

http://competition.gamesforhealth.org


G4H 2006: Using Portable Game Devices to improve Pre-Op Anxiety

Posted by Peter Smith on 06-10-04

Dr. Patel's work with using portable game systems to improve pre-op anxiety is really exciting. She is a Games for Health veteran and is always interesting. She showed very compelling videos of children who had trouble with dealing with the stress of going into surgery. In the next video the same kid had a Game Boy and they didn’t even seem to notice all the things happening to them they just fell asleep playing Mario.


G4H 2006: Making Hospitals Fun

Posted by Peter Smith on 06-10-04

I loved this presentation. It started with the guys dragging up a purple fiberglass kiosk that looked something like a hippo with a LCD screen where the face should be. These students from the ETC at Carnegie Mellon University started up the box and showed us their game kiosk for pre-op children. They had one interesting goal to create a game for children where they would not mind putting it down. What they came up with is basically an interactive coloring book. Children can set colors and when they are done hit a giant play button to start an animation. At one point they said something that most Serious Games developers do not understand. They had to break the rules and add some text. That is right, in good game design the interface should be self explanatory without text.


G4H 2006: The Body is a Game

Posted by Peter Smith on 06-10-04

The Body is a Game session featured three games that all used the human body as the environment for a game. The group started with Re-Mission from Hope Lab. In this game you play a robot fighting cancer in different patient’s bodies.

Next up was Metalloman from University of Southern California. Metalloman promotes science learning by using the body as the core content of the game. Metalloman is a superhero like character in 2020 who must create human organs. The game must puts the player in an online competition against freshman biology students.

Last but certainly not least was Eitan Glinert, the project coordinator for Immune Attack. Immune Attack takes place in a version of the body that reminds me of Body Wars the VR ride at Epcot Center. Which if you knew me, you would know is a huge complement. I’ve seen this game from early builds until now and it has really come together. In the game you train white blood cells to perform their appropriate tasks.


G4H 2006 Day 2 Begins: NanoSwarm

Posted by Peter Smith on 06-10-03

NanoSwarm is a game about Diabetes Education. It was created with collaboration between Baylor College of Medicine and developer Archimage. For me the really interesting part of the presentation was the design process. While normal entertainment games include a standard define, design, alpha build, beta build, release development cycle Nanostorm used a modified version of this method. They inserted a step in which they determined what aspects of the subject matter they needed to teach and how. They also added a rigorous scientific evaluation stage to the end. These steps not only helped Nanostorm would be a better learning tool, but also proved that it was.


G4H 2006 End of Day 1: Games and Epidemics

Posted by Peter Smith on 06-10-03

The contrast in interest in this topic presented in this presentation was striking. The presentation began with CDR Russel Shilling, a US Naval Officer currently assigned as a Program Officer for ONR, talking about how the Navy is using games to prepare for and predict the effects of a pandemic flu. Because a widespread out break of disease affects soldiers in the same proportions as they affect civilian populations it is important to pay close attention to the problem.

This was countered with a presentation from Yasmin B. Kafai, a Visiting Associate Professor at the Harvard Graduate School of Education and writer of Minds in Play: Computer Game Design as a Context for Children's Learning. She explained Whyville, a virtual world in which an epidemic of Whypocks breaks out and the child inhabitants of Whyville must use science to learn how to stop the epidemic.