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The Serious Games Initiative founded Games for Health to develop a community and best practices platform for the numerous games being built for health care applications. To date the project has brought together researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health care and policy.


Pre-Conference Workshop Schedule : Games Accessibility Day

Posted by Ben Sawyer on 08-04-21

Games Accessibility Day @ Games for Health

On May 7 at the Baltimore Hyatt Inner Harbor the Games for Health Project will host a pre-conference workshop on accessibility for games. The agenda for this great event is now complete. Tickets to the event itself are only $129.00 if you register only for the workshop and $99.00 if you register also for Games for Health. Tickets to the Games for Health Conference which follows on May 8-9 are $495.00.

Tickets to each event may be purchased directly at: http://www.acteva.com/booking.cfm?bevaID=146432

Click through for schedule...

9:00 am - 10:00 am Accessibility for Games 101
Technologies, techniques, and the general state of accessibility for videogames

Michelle Hinn

10:00 am - 10:20 am Games Accessibility & Games for Health
Common Goals, Specific Needs, and Next Steps

Ben Sawyer

10:20 am -10:30 am 10 Minute Break

10:30 am - 11:00 am Game Accessibility Research

Kevin Bierre

11:00 am - 11:10 am 10 Minute Break

11:10 am - 12:10 pm Able Gamers - Games Accessibility from the Players Standpoint

Mark Barlet

12:10 pm - 12:30 pm My Accessibility Story

Robert Florio

12:30 pm - 1:30 pm Lunch + Demos

1:30 pm - 2:00 pm Modding Hardware to Improve Games Accessibility

Ben Heckerdon

2:00 pm - 2:15 pm 15 Minute Break

2:15 pm - 2:45 pm Game Over: Learning by Dying
Creating Games That Are Universally Accessible

Giannis Georgalis

2:45 pm - 3:00 pm 15 Minute Break

3:00 pm - 4:00 pm Games Accessibility, Classrooms, Children

At Kid Systems : Cosmo's Learning Systems

Lynn Marentette : Lessons for Classrooms

4:00 pm - 4:15 pm 15 Minute Break

4:15 pm - 5:15 pm Accessible Game Case Studies

Eleanor Robinson
7-128 Software
The Alert Project

Eric Walker
Ominous Development
Strange Attractors: Lessons from a Successful One Switch Game

5:15 pm - 6:00 pm "What Next?"
Optional Open Discussion for All Attendees