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The Serious Games Initiative founded Games for Health to develop a community and best practices platform for the numerous games being built for health care applications. To date the project has brought together researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health care and policy.


G4H 2006 Day 2 Begins: NanoSwarm

Posted by Peter Smith on 06-10-03

NanoSwarm is a game about Diabetes Education. It was created with collaboration between Baylor College of Medicine and developer Archimage. For me the really interesting part of the presentation was the design process. While normal entertainment games include a standard define, design, alpha build, beta build, release development cycle Nanostorm used a modified version of this method. They inserted a step in which they determined what aspects of the subject matter they needed to teach and how. They also added a rigorous scientific evaluation stage to the end. These steps not only helped Nanostorm would be a better learning tool, but also proved that it was.