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The Serious Games Initiative founded Games for Health to develop a community and best practices platform for the numerous games being built for health care applications. To date the project has brought together researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health care and policy.


G4H 2006 End of Day 1: Games and Epidemics

Posted by Peter Smith on 06-10-03

The contrast in interest in this topic presented in this presentation was striking. The presentation began with CDR Russel Shilling, a US Naval Officer currently assigned as a Program Officer for ONR, talking about how the Navy is using games to prepare for and predict the effects of a pandemic flu. Because a widespread out break of disease affects soldiers in the same proportions as they affect civilian populations it is important to pay close attention to the problem.

This was countered with a presentation from Yasmin B. Kafai, a Visiting Associate Professor at the Harvard Graduate School of Education and writer of Minds in Play: Computer Game Design as a Context for Children's Learning. She explained Whyville, a virtual world in which an epidemic of Whypocks breaks out and the child inhabitants of Whyville must use science to learn how to stop the epidemic.