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The Serious Games Initiative founded Games for Health to develop a community and best practices platform for the numerous games being built for health care applications. To date the project has brought together researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health care and policy.


Games for Health 2006: Keynote

Posted by Peter Smith on 06-09-28

I’m here at the 2006 Games for Health conference being held at the University of Maryland Medical School in Baltimore Maryland. Starting with opening remarks from Ben Sawyer, followed by a keynote by HopeLab’s Steve Cole, this year’s conference is off to a great start.

The keynote from HopeLab highlighted the great work they and Real Time Associates have done on their seminal title Re-Mission. Re-Mission, as you may already know, is a cancer awareness and educational game which they have shown increases self efficacy and quality of life in users. You can find out more about the game on their site. Cole presented us with the thought that by showing that this one game can change behavior in a positive way it can be used as the impetus to fund new games and overcome more diseases. Finally he concluded with this statement, “If you build it, they will not come – Unless it is fun.”

This is the first year that there are multiple tracks, but I am committed to blogging the main room presentations. If you are here and would like to cover things in another room on this page, or our covering the conference on your own site let me know and we will publish or link to you here.