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The Serious Games Initiative founded Games for Health to develop a community and best practices platform for the numerous games being built for health care applications. To date the project has brought together researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health care and policy.


Submit Content for our Annual Conference

Posted by Ben Sawyer on 06-05-16

Games for Health 2006 Annual Conference
Call for Content

The Games for Health Project (www.gamesforhealth.org) is proud to announce its third annual conference. Slated for September 28-29, 2006 at the University of Maryland School of Medicine this conference will be the largest gathering of health and healthcare professionals, game developers, and researchers.

Content submissions are due by Monday June 19, 2006. Final content will be announced July 1

HOW TO SUBMIT
Please send all submissions via a plain text email or an attached Word document attn: Ben Sawyer to bsawyer@seriousgames.org

For submsission details click below

Submssions must include:

1. Proposed Title of Session

2. Area of Games for Health Addressed:

[ ] Health-related training
[ ] Psychotherapy Related
[ ] Disease management
[ ] Health messaging using games
[ ] Pain Distraction & Anxiety
[ ] General Education
[ ] Health informatics
[ ] Health imaging and hardware
[ ] Cognitive health
[ ] Off-the-Shelf consumer health & exergaming titles
[ ] Other ______________________________________

3. Type of session

Demo of Product, Research Result or Case Blast, General Lecture, Panel, Roundtable Discussion

4. Presenter Name(s) with a limit of two presenters per talk or 1 moderator and up to four panelists per panel
and Organization(s)

5. Please choose the minimum time you must have for this presentation (in minutes):

20, 30, 45, 60, 80, 100

6. Please choose the desired time you would like (in minutes):

20, 30, 45, 60, 80, 100

7. RESULTS/SCREENSHOTS
We can not approve content for games, demos, examples of health related game projects without seeing a screenshot. We can not approve sessions covering research results without seeing some level of the research results.

Please provide 2 screenshots for all games you may discuss unless otherwise released commercially
Please provide 2 pieces of research results (as a slide or data) if you will be discussing research results

Also please provide the platform needs of any software involved (i.e. PC, PS2, PDA, Web based, etc.)

AREAS OF INTEREST/TALKS WANTED
The Games for Health field is quite wide. Areas of interest are covered in part by our submission form above.

We are especially interested in the following areas:

* The use of game-based technologies for improving medical imaging and information
* Game-based simulations of health populations especially for simulating outbreaks and health policy decisions
* Applications which improve training through the use of game-based approaches to simulation and learning
* Discussions of how to do proper assessment of health training games
* Marketing and market development insight for developers
* Case studies of completed projects focusing on results achieved
* Case studies of unique in-progress developments that offer insight into the development challenges
* Next-generation exergaming titles
* Case studies of partnerships that have brought games for health projects past the development stage
* New interfaces and paradigms that enable games where physical movement is a critical part of play
* Discussions about core problems in health and healthcare that could be addressed by game-based approaches
* Virtual human technologies (graphics, AI, natural language) that help us advance the state of interaction with on-screen characters

PRESENTERS
All presenters selected for Games for Health receive free addmission. All travel and lodging is the responsibility of the presenter(s).